Why U4GM Helps Arc Raiders Week 6 Trials 3-Star Runs

Posted by jayden jean Tue at 8:07 PM

Filed in Card Games 8 views

Week 6 of the Season 4 Trials is a good one if you're trying to stack points without spending the whole evening grinding. A few tasks are simple looting runs, while the combat ones need a bit more planning. Before you jump in, it's worth sorting your kit, checking consumables, and making sure you've got the right tools for ARC fights, especially if you're also chasing ARC Raiders BluePrints to round out your build. Trials unlock at Level 15, and each objective has three star milestones, so the aim is simple: clear the list cleanly, earn the points, and keep your leaderboard spot safe before reset.

Hotel Containers on Riven Tides

The Hotel objective is probably the easiest three-star run this week. Head straight to the Hotel POI on Riven Tides and start sweeping rooms from the bottom up. Don't just stick to the obvious loot spots near the entrance. Side rooms, corridors, storage areas, and upper floors often have the extra containers you need. If you find a locked room and you've got the means to open it, do it. Those rooms can save you another raid. The main mistake players make here is leaving too early. Slow down, check corners, and open everything that gives an interaction prompt. You'll usually finish this one fast if the area hasn't already been picked clean.

Ground ARC Damage and Computer Searches

For ground-based ARC damage, bigger targets are your friend. Bastions, Bombardiers, and Leapers give much better progress than wasting time on smaller enemies. If you only care about reaching three stars, one solid fight against a Bastion or Bombardier can carry most of the objective. Bring enough ammo, use cover, and don't tunnel vision if other players are nearby. The computer search task is much calmer. Go to the Research and Admin Building on Dam Battlegrounds, then work through offices and upper-floor workstations. There are enough terminals close together that you can knock this out in a few minutes, assuming you don't get interrupted on the way in.

Melee Damage Without Throwing the Run

Melee damage sounds funny until an ARC unit nearly deletes you for getting too brave. Don't try this on random enemies in a panic. Bring Adrenaline Shots, pick a Bombardier if possible, and treat it like a controlled farm rather than a normal fight. Get in, land hits, back off, heal when needed, then repeat. Watch for the gravity shockwave, because that's where a lot of players get caught. You don't need to kill the target with melee, either. The objective cares about damage, so stay alive first. If the area gets messy or another squad rolls in, leave and try again later. A failed raid helps nobody.

Spotters and Smarter Weekly Routing

Spotters can be annoying because they move fast and love to make you waste shots. The cleaner method is to bring Seeker Grenades and look around Buried City or Blue Gate, especially near Bombardier patrols. Toss the grenade when the Spotter is close enough and let the tracking do the ugly part. To save time across the week, group objectives where you can: loot Hotel containers on one Riven Tides run, then use Dam Battlegrounds for computers, and save your ARC damage tasks for routes with heavier enemy spawns. If you're preparing extra gear or planning to buy ARC Raiders BluePrints for future loadouts, get that sorted before the weekly reset so your Trial runs stay focused and quick.

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